Bayonetta

Makuhari Messe convention centre was dark, with all lighting coming from booths and large TV screens. I did what anyone would do when faced with massive crowds and sensory overload — I grabbed a program and played the first game with a clearly signposted queue.

My first game was Dynasty Warriors Multi Raid Special (真・三國無双 MULTI RAID Special / Shin Sangoku Musou MULTI RAID Special) for the XBox 360 (also available on PS3). It was fun jumping and smashing things in ancient China, although I felt as if I was just button-mashing a lot of the time, especially when different body parts of my character would glow for no reason. I also made the mistake of trying to kill all warriors in each area before moving on. When I got to the boss, a magic missile-tossing magician, I had very little time left to kill him and he seemed invincible to my previous buttonmash combo. Having played it though, I got a little something for my mobile phone.

Kaihin-Makuhari train station had been covered with advertising for Resonance of Fate (End of Eternity in Japan) and I immediately wanted to play it once I saw the trailer. It looks quite Final Fantasy-ish in presentation, design and character archetypes. However, one of the unique selling points is that you can change the characters’ costumes and see it reflected in their cut-scenes. Also, unlike Final Fantasy, there doesn’t seem to be just one ‘hero’ character to represent the player. You control all three characters equally and when one dies, the game is over.

Armor

While the queue for the PS3 version was so long they had stopped admitting people, the line for the Xbox 360 version was relatively shorter. The hour-long wait didn’t faze me, although it did use up most of the battery in my phone as I kept posting to Twitter.

I played a special version of the game intended just for TGS 2009. First, I sat through the tutorial, which consisted of defining scratching damage and direct damage and what weapons you can use to inflict them. Maybe I should’ve waited a bit longer, since I never really got a clear understanding of gameplay from it. I skipped it after about eight minutes (everyone does this, right?) and ended up in a room with a monster hitting the three main characters, without any idea how to hit back. Eventually, one of the booth staff came to help. Press X, then X again, select your path and then buttonmash the hell out of it. I don’t know if he told me the only strategy or if he told me the one that would get someone as clueless as me through the game. If that was all there was to it, I don’t get it. The result looked really cool, but I don’t know how much skill really factored into it. On the other hand, one of my characters (Reanbell) died fairly quickly and so ended the game. This really is something I’d have to play more to tell if it’s good or not.

While I was waiting, I watched the trailers for Bayonetta and the people playing it. It seems very similar, if not identical, to the Devil May Cry series in terms of gameplay. I really loved the main character’s tough attitude and I think response to this game will depend on how gamers feel about her. One of the scenes I saw was her fighting angelic monsters on a Big Ben-like clock whizzing through space. Very cool. Another one was her fighting a giant whilst standing on the same bridge he was holding in his hand.

I stopped at the Playstation 3 booth to watch some game trailers. Nier Replicant had a short trailer, but the cutely horrific monster designs intrigued me. Castlevania: Lords of Shadow looked like an amazing blend of Japanese gaming action and character design combined with epic European set designs and camerawork. It had Patrick Stewart narrating too, as well as voice-acting from Robert Carlyle.

Final Fantasy VIII

Of course, I have to talk about the Final Fantasy trailers. Final Fantasy VIII will blow you away with individually animated hair strands. The first scene from the trailer, where two main characters are watching fireworks, was a richly imagined world but I couldn’t tear my eyes away from their hair. Oh, and the skin. You can almost see the pores. Um, but that’s the most detailed scene and others haven’t got the same level of animation. I imagine that one also comes with a hit pop song as the fireworks explode around them.

The Last Guardian (人喰いの大鷲トリコ / Hitokui no Oowashi Toriko) intrigued me but ultimately had some problems. The basic story is that of the adventures of a boy and his giant chimera-like eagle named Trico. The trailer I saw starts with a feather floating down. A tiny crow lands next to it and you see how big the feather really is… A monstrous bird lands and chases after a young boy, who almost goes over the edge of a cliff, until he befriends it. Trico looks adorable, not to mention incredibly realistic. The backgrounds too, have amazing levels of detail and shading and I saw a five minute behind-the-scenes preview that emphasises this. You can even see the dust rising up when shards of sunlight hit them. Why, then, does the boy look like he’s on loan from a completely different game? Flat and cartoonish compared to all other aspects of the world they created. The more I watched, the less I could unsee it.

I left when they started playing an extended Playstation “Game Face” commercial. Don’t get me wrong, I’m under no illusion that game trailers aren’t commercials too. But they are exciting and interesting to me in a way that footage of people playing the PS3 isn’t. Awesome games with good advertising should be their own adverts for your gaming system. All we need is a quick reminder of which one it is.

Giant Gundam head

With not much time left, I opted to play one last game. I chose a less popular one, with a shorter queue and a free gift for having played it. That game was Ghost Trick for the Nintendo DS.

First of all, I’m a slower reader compared to most people in attendance. If I have a time limit, I can only do so much. After a while, I realised that the compulsory in-game tutorial wasn’t getting me anywhere and I really should just click through to get to the game itself. The story goes that the main character is dead. However, he can possess and jump through objects to activate them. As an example, there is a bad guy pointing a gun at a woman. Your character lies slumped (he IS dead) in front of a bicycle, but his soul can only travel so far (about one centimetre on the screen). Using the stylus, you guide his soul to the pedals and then to the bell. With a tap, you activate the item. The bell goes off, the bad guy is frightened by the sound and he doesn’t shoot the woman. Ghost Trick has a new take on gameplay, but I need to play more challenging problems before I’ll give a stronger opinion on it. I liked it as far as it went.

One more photograph before I go, which might be considered “not safe for work”: Booth cosplayer. This unusual (but official) costume caught my attention for its weirdness. Click on any other of the photographs to see them in a bigger size on their own Flickr page.

Thank you for reading my review of the Tokyo Game Show. If you want to read more articles like this, click on any of the tags below or to your right.

I recently had an article published on the newly revamped Blogcritics: The Amusement Machine Show Experience. There, read my short review of Tetris Dekaris and my ongoing concern about the existence of Unko-san.

Consider this your reminder that the first public day of the Tokyo Game Show (東京ゲームショウ) is on Saturday (26th September). Hope to see you there.

Sunrise at Mt Fuji

If you were offered an experience that left you in pain with patches of missing time while depriving you of sleep and forcing you to survive on Cup Noodle, would you accept? Now imagine that you’ve been told you’d be missing out on a must-do life experience if you refused. If you’re still on board, welcome to the hell that is climbing Japan’s Mt Fuji.

That’s not to say that climbing Mt Fuji isn’t a once-in-a-lifetime experience. Of course it is. You’d never submit to it twice. Japanese people even have a saying for this: “You’re a fool if you never climb it, but a fool if you climb it twice” (登らぬ馬鹿二度登る馬鹿 / Noboranu baka nido noboru baka).

My partner and I left by bus on Saturday afternoon from Shinjuku, one of the key train stations in Tokyo. Just finding the combined bus terminal and ticket office had been a trial. No one could give me decent instructions and one even suggested I look inside a convenience store. Finally, someone told me it was right next to Yodobashi Camera. You mean the Yodobashi Camera with big red neon lights that reach to its roof? That Yodobashi Camera? Once I started walking towards the store, I could see the sign for the bus terminal sticking out, only visible if you were already walking towards it. There, I was told that ticket reservations were on the second floor. Which didn’t exist. I had to go outside and in through another door which looked like a personnel entrance except for the sign. Even then, I felt like I was trespassing.

The bus from Shinjuku is the cheapest way to get to the fifth station (五合目 / go-goume) from central Tokyo. If you’re going at the weekend, you’ll need to book in advance, but you might be able to do without that if you’re going on a weekday. When I went to book on a Wednesday evening near the end of August, there were plenty of same-day tickets available. Having said that, we took the train back from Kawaguchiko Station and found it more relaxing and not really that much more expensive. We might have been numb to the prospect of spending more money by then though.

Morning at the torii arch on Mt Fuji

Once we arrived at the fifth station, we paid to use the toilets (50 yen) after the two and a half hour bus ride, and got to the restaurant two minutes after they stopped serving food. It wasn’t even eight o’clock yet. We bought tons of food at the combined hiking equipment/gift shop below it to compensate, including mountain stew-flavoured potato chips. It was a strange world, where people seemed to have put on a backpack for the very first time that morning and were no longer aware of how much space they were taking up. Everyone seemed a little dazed.

I never thought Mt Fuji would be a difficult climb. I love Mt Takao in west Tokyo, and have climbed that a number of times. It’s a fun, easy trip that takes in several temples and a waterfall (depending on your route). The authorities have put in street lights and a paved road, while vending machines and noodle shops greet you at the top. The policy in Japan with mountains seems to be that they will do everything to make them accessible and ensure you don’t so much as break a sweat.

Not so Fuji.

It started out easy. Walking through the forest in the dark with lamps mounted to our heads was fun. After a while, we could truly see the stars for the first time in years.

The sixth station was out of commission during our trip, and so the seventh station was the first one we saw. We’d come some distance by then and, looking up, we could see the golden lights of the seventh station between the lights of the city below and the silver of the constellations overhead. I could almost hear Hugo Weaving intoning, “Welcome to Rivendell.” It was there that the climb got tougher.

While I never felt in danger of falling, there is a lot of scrambling to be done. Paths are loosely defined with ropes and place trust in your sense of self-preservation. A visual check will confirm that most of the time there are only scree slopes tilting at impossible angles beyond.

Mt Fuji Before Dawn

At the seventh station, we had a welcome rest. Already I could see hikers with their faces buried in the mouthpieces of their canisters of oxygen. My heart hurt a bit, but it was nothing I couldn’t deal with. Here, we got the first of the brands (焼印 / yakiin) on our wooden hiking sticks and then kept walking. There were people everywhere and that led to bottlenecks with queues stretching up and down the mountain. At some point between the seventh and eighth stations, I gave in and got a Cup Noodle. No idea what flavour; the packaging was white and blue, if it helps. It was the best thing I’d tasted in years.

Hours later, it was almost dawn. The altitude sickness had kicked in. My chest was tight and I felt as I were about to throw up. We stopped and my partner had some ramen while I put my head down on the wooden table. You could pay to rest on a bench for 1000 yen and we did so, although it turned out that the Japanese interpretation of the word ‘rest’ (the sign was in English) didn’t include the concept of ‘sleep’. At around 4.45am, we woke up alongside a few Japanese people who were also “resting” there. Although I’d heard that dawn was around five, through the door I could see a sliver of rainbow sky at the horizon. I will never forget the view as I stepped out of that hut.

Below us were thick morning-blue clouds that fell away to reveal glittering city lights. Misty mountains rose above them to our right. Above us, the stars were still visible, and ahead was the pre-dawn sky.

Shivering, we climbed up a little further and waited on a rock. There was a bank of cloud on the horizon, which glowed silver and lit the clouds below in grey-blue. As the first rays shone from around the cloud, the sound of gasps and whoops and cameras going off travelled down from the summit and continued to the people below us. In that shared experience, something in my heart stirred. Or perhaps it was the altitude sickness again.

We took more pictures and a guy next to us was pretending he was from Dragonball and getting his friend to take photos of him “shooting ki energy” with the sun. I was tired and I laughed.

Mt Fuji's crater

Now we had to get to the summit and so we joined the queue. Yes, queue. It snaked underneath the two torii arches, both of which had hundreds of coins lodged into the woodwork. This section took longer than a couple of sentences can convey, just like most of this account. One step at a time, we made it to the finish the finish line at exactly the same time. A recommended strategy for competitive folks.

The summit, like many famous tourist attractions, has a row of gift shops and restaurants which are extremely crowded, while more interesting areas are almost empty. Once we had our photos taken at the height marker, we purchased victory oxygen, which clearly states on the label that it was bought at a height of 3776 metres, then had ramen and coffee. An attempt to use the bathroom facilities was made and then aborted in horror. As an aside, we saw some furries in felt costumes at the ramen shop. I like to think that they changed clothing at the highest point possible, and didn’t do the whole climb like that. Even at around nine in the morning, the sun was intense.

Afterwards, we set off to those interesting areas, which meant a trip around the crater. As my partner said, “We’re going to doing everything we possibly can while up here. I don’t want us to have any reason to come back.” As you walk away from the tourist area, there is a real danger of falling into the volcanic crater, which sounds pretty cool now I think about it. A flimsy rope at about knee-height separates yet another scree slope from a sheer drop into the volcano.

Weather Station at the top of Mt Fuji

If you walk up the Kawaguchiko route, the highest peak on Mt Fuji should be opposite you, looking reminiscent of a Citadel of Evil. Atop it is a weather station, abandoned roughly ten years ago, looking nicely rusted. There’s even a metal platform that you can walk out onto that overhangs the mountain face. It doesn’t seem safe by any means, but you’ll feel better having done it. The crater also takes in a Shinto shrine, which has people slumped all over it, looking like a scene out of the Japanese horror movie.

Descending Fuji was dull. It reminded me of a scene from Final Fantasy VII where you have to go up many flights of stairs in Shinra HQ and have no choice but to keep pushing forwards. The only thing that breaks the monotony is the danger of slipping. Falling rocks are inevitable, particularly on the way down, but them being a size large enough to kill you isn’t. Maybe you’ll be lucky.

The misty weather when returning to the fifth station made it seem like early morning. As we walked through the gate that had marked the start of our route, our faces caked in volcanic sand that clung to the sunscreen, we cheered. A guy behind us saw us and started cheering too, shouting ‘congratulations!’

In the end, it has been around three weeks since I climbed it and my feelings on it have changed a lot. When I found myself on the bus going to Kawaguchiko Station and back to Tokyo, I felt a fervent desire to be carried straight into a shower and then to my computer so I could warn fellow human beings away from this mistake of an expedition. Then I remember the shared experience of the sunrise and the feeling of accomplishment at the end. The kindness of other hikers, one of whom, on overhearing that I had a headache from altitude sickness, offered her oxygen to me. It turned out she was actually someone I knew online, but she hadn’t known that until I turned around. Almost everyone we met on our journey up and down Fuji were friendly, from the Americans on vacation from Okinawa to the icecream seller at the fifth station. I’m now thinking about next year and I think yes, we will be returning. Call me an idiot, if you like.

 

Tips:

  • Buy a plain wooden hiking stick at the fifth station and choose one with a red ribbon. The dye runs when wet (and you will get wet), so red is the coolest colour for when that happens.
  • If you think you’ll need oxygen, buy it at the lower stations where it’s cheapest. Note that there are three other ‘fifth stations’ and I’m talking about the one on the Kawaguchiko Route.
  • If you’re planning to climb while on holiday/vacation in Japan, you will need to come in summer, between July and August.
  • You will need a headlamp, sunscreen, money, a rucksack, warm clothes in layers, a raincoat, climbing gloves, boots, and the aforementioned hiking stick.
  • After your descent, buy omiyage (food souvenirs) in the gift shop. You’ll never have to figure out how to casually drop the fact you’ve just climbed Mt Fuji into conversations at work/university.

     

    To see all of my photos from Fuji, check out my Fuji Flickr Set. As always, clicking on any of the photographs in this article will lead you to their individual Flickr page. To read about another cool place worth visiting in Japan check out my post on the cemetery in Nagasaki, or simply click on the ‘travel’ tag to your right to discover other suggestions.

  • Japanese Kit-Kat

    I was sorting through photos of my Mount Fuji climb. One billion photographs (actual number) and my task was to decide which one most effectively depicted the morning sunlight over the torii arch. Then I thought, screw it, why not just blog the latest Japanese Kit-Kat?

    The newest flavour is Juujitsu Yasai, which means ‘full of vegetables’ and are made in collaboration with Ito En vegetable juice drinks. The coating is apple and carrot chocolate, while the wafers inside are layered between juujitsu yasai cream.

    I was a bit disappointed with it myself, since I was expecting something unspeakably vile to blog about. It tastes mostly of apples, with a softer undertone that may or may not be carrots. Not bad, all things considered.